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Death Breath is a terrifying virus spreading for several months around the eastern enclaves of Moloch, in the area of former Detroit, transforming people, mutants, and Moloch cyborgs into mindless, bloodthirsty beasts. Horde of madmen resembling zombies attack everything alive. The organisms of the virus victims mutate, creating hard-to-destroy aberrations of nature. So far, the most effective remedy for dealing with the infected is decent ammo, grenades, and, as a last resort, a solid axe. The main advantage of the army is the (increasing as the game progresses) ability to select specific tokens from the special Zombie Pool and the option to field increasingly powerful versions of their units thanks to Reanimation. Additionally, Death Breath has a large selection of locations for networking with the opponent, as well as the ability to trigger Battles and Charges, allowing them to penetrate the enemy HQ despite its defenses. A powerful instant token is the Exchange With The Opponent, which allows, for example, to move the enemy HQ into a deadly trap. The downside of the army is relatively weak units fighting in their basic version (before Reanimation), a complete lack of shooters, as well as the necessity to choose a maximum of one unit, whose network will be active.
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